Function: Hermite_Spline
Server & Client
void Hermite_Spline(const Vector&in p1, const Vector&in p2, const Vector&in d1, const Vector&in d2, float t, Vector&out output)
Server & Client
float Hermite_Spline(float p1, float p2, float d1, float d2, float t)
Server & Client
void Hermite_Spline(const Vector&in p0, const Vector&in p1, const Vector&in p2, float t, Vector&out output)
Server & Client
float Hermite_Spline(float p0, float p1, float p2, float t)
Server & Client
void Hermite_Spline(const Quaternion&in q0, const Quaternion&in q1, const Quaternion&in q2, float t, Quaternion&out output)