sv_reliableavatardata
🟩 Replicated from Server to Client
sv_reliableavatardata <value>
When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
Note:
The value is synced between the server and all clients.
🟩 Replicated from Server to Client
When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
The value is synced between the server and all clients.