sv_max_allowed_net_graph
🟩 Replicated from Server to Client
sv_max_allowed_net_graph <value>
Determines max allowed net_graph value for clients in multiplayer.
Note:
The value is synced between the server and all clients.
🟩 Replicated from Server to Client
Determines max allowed net_graph value for clients in multiplayer.
The value is synced between the server and all clients.