stick_cam_min_rotation_rate
🟩 Replicated from Server to Client
stick_cam_min_rotation_rate <value>
The rotation rate with which to rotate the player's up vector
Note:
The value is synced between the server and all clients.
🟩 Replicated from Server to Client
The rotation rate with which to rotate the player's up vector
The value is synced between the server and all clients.