cl_detail_avoid_force
🟥 Executable on Client only
cl_detail_avoid_force <value>
force with which to avoid players ( in units, percentage of the width of the detail sprite )
Note:
The value is saved and will be restored on next startup.
🟥 Executable on Client only
force with which to avoid players ( in units, percentage of the width of the detail sprite )
The value is saved and will be restored on next startup.